View unanswered posts | View active topics It is currently Thu Sep 09, 2010 1:28 pm



Reply to topic  [ 2 posts ] 
 patch 2.1 
Author Message
Head Honcho
Head Honcho
User avatar

Joined: Mon Dec 18, 2006 8:24 pm
Posts: 690
Location: Lancaster, Pa
Post patch 2.1
http://forum.i3d.net/downloads.php?do=f ... 2&act=down


327MB

Patch 2.1 for Unreal Tournament III has just been released. Steam users will find that the patch is currently being downloaded automatically.

UI:

* Disabled wrap for options lists on PC.
* Split out player and bot counts on mixed servers in server browser.
* No longer require double clicking on main menu.
* Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
* Fixed issue with 'no password' connection error not asking for a password, when in online play
* Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
* Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
* Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.

Game:

* No longer disable achievements for mods that don't contain code (maps and custom characters).
* Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
* Reduced visibility of DM beacons in darkmatch.
* Fixed greed exploit with redeemer.
* Updated russian localization. Thanks Michael Sokolkov.
* Removed os helper workaround for Windows 2003 server, now that we have a better fix.
* Fixed low gore issue with Titans.
* Fix for wrong team shader in rare cases.
* Fixed dropflag command not working. Also fixes a CTF exploit.
* Fixed excessive link beam decals for listen servers.
* Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
* Reduced damage to nodes/cores from dead Titan explosion.
* Reduced damage Titans do to nodes/core with weapons.
* Titan melee doesn't knock down spawn protected players.

Server Administration:

* Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
* Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
* Fixed bug with password being removed from URL, during non-seamless travel on the same server
* Fixed bug where the current game profiles mutators would be carried over into other gametypes
* Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
* Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
* Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
* In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
* Added admin-only buttons to the vote menu, which allow admins to force a winning vote
* Fixed non-seamless travel client timeout disconnects.
* Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
* Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)

Mod support:

* Fixed problem with cooking with -mod and ModShaderCache
* Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
* Added mutator hook for blocking team changes

Level specific:

* Fixed WAR-Confrontation raptor exploit.
* Possible fix for darkmatch memory leak.
* Added refshadercache to patch, so titan content will have shaders compiled.
* Fix for reported rare WAR-Floodgate crash.

_________________
And Shepherds we shall be, For thee, my Lord, for thee. Power hath descended forth from Thy hand, Our feet may swiftly carry out Thy commands. So we shall flow a river forth to Thee, And teeming with souls shall it ever be. In Nomeni Patri Et Fili Spiritus Sancti.
Image
Image
Image


Wed May 06, 2009 9:40 am
Profile Send private message E-mail
Head Honcho
Head Honcho
User avatar

Joined: Sun Dec 11, 2005 12:01 pm
Posts: 1095
Location: SIX-burgh, USA
xfire: lexx0
Post Re: patch 2.1
Didn't we just patch up or something already? :) I'll try to grab it later when I get some more bandwidth available.

_________________
Image


Wed May 06, 2009 5:34 pm
Profile Send private message E-mail WWW
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.